Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
624
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Posted - 2013.12.24 04:37:00 -
[1] - Quote
Why tanks are a Problem: -Militia tanks are more effective than a very expensive isk and sp wise proto suit and virtually indestructible by real AV (not remotes) -Tank spam
What i want fixed (prolly not gunna happun): Nerf the f*cking railgun, Nerf the F*cking railgun installations, they do more damage than a f*cking proto railgun turret with proto DMG mods and they fact that they can camp my redline from miles away destroing anything being spawned in (yesterday lost a state gunnlogi to a railgun turret with my resistances off and litrally had no clue wtf hit me until my armor was doing to 500, the b*tch did 2500 dmg per shot and he was in redline and ontop of that i was spawning in a state gunnlogi in my redline and blew it up before it was called down...).
How to fix: 1. Nerf the militia tanks (lower armor/ shields, less speed, regeneration of shields, slower tracking and turning, nerf the milita turrets to a point where they are a*s especially that OP railgun. 2. make there be difference between the modules from STD to Proto, not just cool down times. It's like giving proto rail rifle to every one free but making the reload take 8 seconds instead of like 2... 3. Limit tanks to 3 per team (not too low, not too high) I have to say that when my team has like 5 militia tanks and then there is me, it feels like i should just go camp in the MCC for SP because it's not even fun with that many tanks. Now I understand you want tank battles but when the enemy team has no tankers they are fuked*
Sagaris lover!!!
Commando <3
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
624
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Posted - 2013.12.24 05:05:00 -
[2] - Quote
Aizen Intiki wrote:No. The limit we have now is good enough. That is working as intended. Your team doesn't bring combined arms, your team's fault if they lose. That's like people bitchin to me for losing a fight in EVE when they don't bring a mix of ships, and instead bring one class of ship. It's the same concept really. That being said, I'd be fine if you nerf the MLT modules and HAV's. They aren't supposed to compete with the best off the bat imo; it's just something to see if you like doing.
AV is not effective towards tanks which is a major problem because I know sometimes i dont want to risk my tank doing 1 vs 3 so i switch to AV but i barley make a dent in those militia tanks who run like wussies and can destroy my 90k isk AV suit easily... especially those armor tanks that can rep like 600 armor a second... Anyway, its sad to see that militia railgun with a militia dmg mod is more effective at killing thanks than my proficiency 4 proto forgegun with 2 complex dmg mods...
Sagaris lover!!!
Commando <3
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